NEW
YORK (SpeechTEK 2008) -- Spit it out and make it simple. That’s what
SpeechCycle’s Ethan Levine and David Suendermann found in a recent
voice user interface study, the results of which they presented today
at SpeechTEK 2008 in New York’s Marriott Marquis.
Levine
and Suendermann looked at a cable TV troubleshooting application that
took millions of calls per month. They started the study to identify
problems with the current application. They found that call completion
rates after the initial problem capture was more than twice the overall
completion rate, but that too many callers were falling out of the menu
and not giving the reasons for their calls.
The current baseline dialogue in question started like this:
To make sure we do the right thing, please select one of these six main
trouble areas. When I’m done listing them, you can say 'repeat' to hear
them again. So please choose one of these...
The six trouble areas were then listed, followed by another request for a choice and the option to repeat the menu again.
"That was basically like War and Peace for our callers," Levine said. "Most people just chose the last thing they heard."
They
found that some of the re-prompts were flawed and there was no
touchtone fallback option. "If the caller didn’t get it right the first
time, we didn’t offer them anything additional," Levine said.
So, they came up with two different approaches to address the problem.
For
Alternative 1, they removed the lengthy introduction and followed it
with two menus. The first menu had fewer, clearer options; the second
menu was a fallback for lower-volume problems. In the two-menu
structure, the caller would only hear certain options if he said,
Help me with something else.
Alternative 2 was similar, but had all of the same options as Alternative 1 in a single menu approach.
What they found was that with Alternative 1 people were more likely to say, Help me with something else, even if the option they wanted was listed.
<!--[if
!supportEmptyParas]--><!--[endif]-->"Alternative 2 worked the
best," Suendermann said, "because people were better able to explain
what their choices were in terms of the representation of the choices
in the prompt. Finally, looking at the outcome of the call, we see once
again that Alternative 2 has a much higher chance of getting automated
than the baseline as well as Alternative 1."
In
getting back to their initial motivation for the study, Levine and
Suendermann wanted to see if their redesign helped by showing what the
problem actually was.
They found three things.
First, callers could experience elevated frustration when they
encounter a split-menu approach. Second, capturing the problem does not
directly relate to higher call completion, and third, brevity of a
dialogue has a small positive effect on problem capture but a
significant positive effect on customer experience indicators.
"We
saw a clear positive effect on caller experience," Suendermann said.
"Alternative 2 is the winner of this competition, meaning that you
should have more choices in one menu instead of having a two-level
approach."
In fielding questions from the
audience, Levine and Suendermann revealed that they looked at 9,000 to
10,000 calls for each variation. They had a call back option available,
but did not present it in the menu.